Core-CG has updated its MentalCore offering to provide support for Maya 2013, and in the process has added support for new subsurface shaders, EXR metadata, and support for SprayTrace

Check out the features for MentalCore 1.3 here.

MentalCore now supports Maya 2013, along with a range of new features and shaders only available in 2013:

  • New subsurface shaders: core_simple_sss2 and core_fast_skin2. These improve upon the original subsurface shaders by adding a separate scatter radii for red, green and blue components resulting in a much more realistic effect.
  • Exr metadata. Full camera information is now automatically embedded in exr metadata, as well as the ability to add custom metadata. Custom metadata can be defined in the MentalCore render globals, or on individual render passes. You can find a free python script for Nuke on the downloads page of our website which you can use to scan a exr sequence and create a Nuke camera from the embedded metadata.
  • New Mental Ray 3.10 options. New options available for Mental Ray 3.10 can be found in the MentalCore render globals.
  • Icons and UI Templates for new shaders. Icons and Attribute Editor templates have been created for the following shaders:
    • mib_ptex_lookup – Includes the ability to specify relative paths for ptex textures.
    • abcimport – Includes the ability to specify relative paths for alembic files.
    • user_ibl_rect
    • user_ibl_env

 

MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production, MentalCore completes the shading, lighting and rendering pipeline, and is suitable for small to large productions. MentalCore allows you to focus on creating great renders in less time, and the shader library provides a wide range of material, texture and utility shaders to help you achieve the look you need.