Recently Wayne “the mad enigma” Robson has brought back the Mudwalker tools and with them is also offering ReDucto, his stand alone polygon reduction tool that has intelligent hole filling capabilities.

Check out the Psyco Core for more information and a download for ReDucto and MudWalkerX here.

MudWalker Features:

  • Send back and forth to many supported applications (including scene update as well)
  • ‘NoQuarter’ A Voxel grid based polygon reduction with 9 easy to use auto settings
  • Export selected faces/parts of your models or all of them (This can be used for easy model to 3d print parts workflow)
  • Take all models in scene to their lowest subdivision level
  • Take all models in the scene to their highest subdivision level<
  • Create a complete Multi Application project file structure if you wish
  • Easy to add unsupported applications
  • Send to Mudbox & Export to ReDucto from Zbrush
  • Start ReDucto out of the box from 3DsMax, Maya & Softimage
  • ‘WeaponX’ hybrid polygon reduction (think of it as a hybrid of ReDucto and NoQuarter, with the speed of the latter and very nearly the quality of output of the former)

ReDucto Features:

  • Unique Polygon Reduction Algorithm using its own AI that works out how best to reduce the polycount of your mesh created especially for digital sculpts. It gives better results that anything around currently.
  • Intelligent hole filling capable of filling ‘impossible holes’ other apps will reject
  • Industrial strength tri stripping and un-stripping
  • Bake Ambient Occlusion and Normal map data direct to your mesh at vertex level
  • Mesh merging of high polycount datasets
  • Find and Fix problems in your mesh such as rogue vertex, non planar faces many, many more
  • Face, edge and vertex optimisation to enable faster loading times
  • 3 types of subdivision not found in most applications
  • Customisable interface configurations
  • ReDucto is a standalone separate application and as such is totally application agnostic