Jorge Medina takes a look at some of the techniques he uses for creating lava flow simulations in RealFow. Jorge notes that “This is my personal approach to the lava behaviour, although there are several types of lava I´ve choosed a very high viscous type. The most important in the lava simulation is combine both motion and shading. In this case I used Render Kit to read the implicit parameters in the particle bin files”

Check out the post for Techniques for Creating Lava Flow Simulations in RealFlow here.