Allegorithmic posts a look at some of the new features in Bitmap2Material 1.6 which has added some new outputs such as cavity maps from an input normal, ambient occlusion maps and also height maps as well. Check out what is new with Allegorithmic Bitmap2Material 1.6 here.

The new outputs that have been added are here to let you save even more of your precious time than with B2M 1.5 (yes, that’s possible!) while creating exquisite textures:

  • Cavity map from an input normal map
  • Ambient Occlusion map from an input normal map
  • Height map from an input normal map