Tools4D’s Paul Everett posts another preview for the Advanced Topology Mapping Toolset for Cinema 4D. Mapping can provide access to various shading characteristics of geometry or models in Cinema 4D and can be used amongst other things, as real alternatives to the Cinema4D’s Global Illumination, Ambient Occlusion,phong shading and shadow methods.

The Advanced topology mapping toolset will also create vertex maps in real-time, including a per vertex raytraced ambient Occlusion.

Tools4D is the portal for cinema4D based plugins written by Paul Everett. Paul Everett has been developing plugins for the last 10 years and worked as a software developer for Maxon.

For reference, you can check the previous post for PREVIEW OF THE ADVANCED MAPPING TOOLSET FOR CINEMA 4D here.