Sometimes it is not uncommon for simple features to fall by the wayside and even though some users may deem themselves savvy, these features may be missed. It is with this premise that Jamie Hamel-Smith takes a look at one such feature which is the Regular Grid Option found in the Spline Settings in Cinema 4D.
This short tip explores the regular grid option. I show a use case, and explore some of the finer features of the “Regular grid” and “Subdivided” spline settings
Here, Jamie shows an example of having an Extrude NURBS object and a spline and shows what might happen when bending or deforming the object in Cinema 4D, and shows some of the options available for dealing with such a situation. Jamie does this by comparing each and demonstrating how the Regular Grid and Subdivided Spline option will help.
maxon3d
RT @lesterbanks: Using Regular Grid and Subdivided Spline Options in #CINEMA4D: http://t.co/SBgGyao7 #C4D
ITVteacher
RT @lesterbanks: Using Regular Grid and Subdivided Spline Options in Cinema 4D: http://t.co/fiwcnuiS
matthewencina
@maxon3d @lesterbanks Awesome little tip that is easily overlooked. Thanks!
alensan
RT @lesterbanks: Using Regular Grid and Subdivided Spline Options in Cinema 4D: http://t.co/fiwcnuiS
jhonymelas
RT @maxon3d: RT @lesterbanks: Using Regular Grid and Subdivided Spline Options in #CINEMA4D: http://t.co/SBgGyao7 #C4D