how-to-make-custom-IBL-HDR-environemtns-for-studio-lighting-using-a-3D-scene

Ola Madsen with a post looking at creating HDR environment maps from a 3D scene, showing a technique for creating a custom IBL using a chrome ball, in this case using Softimage. This is most likely transferable to other applications however, with nothing that couldn’t be done in Maya, Cinema 4D, etc. without too much trouble.

Generating a HDR environment from your 3d scene is in fact not that much different from how you would go about in real life

Ola notes that there are essentially two ways to create an HDR environment in real life, siting the chrome ball and the multiple stitched images creating a panorama. In creating them in 3D, some third party renderers will also allow you to have a lens shader that will distort the image which can also be used to create a lat-long image for HDR IBLs.

Check out the post for Creating HDR Environment Maps from a 3D Scene Using Softimage here.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.