Jamie Cardoso posts some essential tips & tricks for rendering with V-Ray and mental ray with some helpful tidbits as part of some large subjects that are covered in his new book “Crafting 3D Photorealism: Lighting Workflows in 3ds Max, V-Ray and mental ray“.

When re-rendering an existing camera view, the client may also require users to include more of the 3D scene in the same shot; preferably without affecting the FOV

Jamie provides some tips with how to extend the camera boarders without effecting the camera’s field of view, how to override backburner errors, how to create a grid helper when construction geometry, and some tips for using the mental ray displacement shader, as well as some V-Ray tips using subpixel mapping and irradiance map interpolation samples.

Check out Jamie’s post for Essential tips & tricks for Vray and mental ray here.

V-Ray-Mental-Ray-Rendering-tips-and-tricks