Offering a look at using Cinema 4D with Turbulence FD to create a realistic cloud rendering, Ben Watts show show to “freeze” a simulation to get one single puffy cloud.

with fire and even smoke you usually are trying to get a lot of detail, with a cloud its the opposite, you’re just trying to get a nice soft fluffy result with the resolution low

Ben shows how to develop the look of the cloud, utilizing techniques to keep the render times low, showing how to get custom shape emissions in Turbulence FD while getting the most of of the simulation cache files. Check out the tutorial for creating clouds with Turbulence FD here.