ZBrush | DynaMesh and ZRemesher Tips and Tricks

Offering an overview and some helpful tips and tricks when working with ZBrush’s DynaMesh and ZRemesher, Shaun Keenan shows how to quickly layout your ideas in ZBrush, and also take them a step further by get a clean, topologized, quad-oriented model.

In this tutorial, professional artist Shaun Keenan will show you the methods he uses to quickly concept and model characters using ZBrush

Being able to “sketch” out sculpts allows the creative process to be more akin to real world tools, where iteration can be the key to refining designs. ZBrush has some great tools to allow you to do this, and here Sean shows how to get started using DynaMesh to block out your forms, and then using the ZRemesher to conform the sculpts into something that is useable in a 3D Pipeline.

Check out the tutorial for Using DynaMesh and ZRemesher to quickly realize ideas in Zbrush here.