PixelGun Studio’s CG Supervisor Brian Freisinger posts a look at creating and using Multi-Tile UV Mapping in Autodesk Maya. Brian starts out by comparing standard UV mapping versus Multi-Tile UV Mapping which will answer the question, “Why use a Multi-Tile UV solution over Standard UV mapping?”
This tutorial is designed around Maya and Mudbox. Several of the concepts here can be transposed into other 3d software packages that have UV grid control. Brian Freisinger – PixelGun Studio
Multi-UV mapping offers maximum texture resolution over standard UV mapping, working better for large terrains or characters that have to have seamless subdivision surface attributes applied to them.
Check out the tutorial for Creating Multi-Tile UV Mapping in Maya here.