creating 3D neurons in culture as seen through a light microscope
Biomedical Communicator Andrew Q Tran offers a three part look at modeling and rendering neurons in Autodesk Maya from reference. Covering simple polygon modeling of the neuron shape against a template, and then shows how to create the dendritic spines along the modeled forms using Maya’s Paint FX.
Andrew walks through the modeling process to create a basic neuron mesh that will have the cel body, axon and dendrites, and uses Paint FX to create the tiny spines along the neuron’s dendrites.
Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.