The Render Blog has posted some great tutorials in the last couple of years and recently, have released a new training the CG Generalist course.
the goal is to show you a technique, a tip, a workflow and move on
The course doesn’t focus on a particular project. That is to say, it is project driven material. Instead, the CG Generalist course covers a range of topics which include efficient 3D modeling, texture creation, python scripting and problem solving.
The content is divided into four sections, Photoshop, Maya, Nuke, and Theory, with each section containing over 20 tips or tutorials.
The Photoshop section of the course covers things like processing photos, creating custom displacements, advanced blending options, and linear workflow. The Render Blogs João notes that although Mari is a great tool for texturing, there is no replacement Photoshop.
The Maya chapter of the CG Generalist Course is the largest. It puts focus on technical workflows such as conserving render time, changing material behavior, and automating tasks with Python scripting. There are also other topics covered such as complex mesh creation, camera match, projections and more.
The CG Generalist Course covers Nuke Color correction and linear workflows as well as solving problems like camera import issues and scene scale, creating lens effects, expressions and more. The course also explores using custom gizmos, and customizations to the Nuke interface.
CG Generalist Theory
The course covers some basic theory such as texture acquisition, natural weathering, and modeling workflows. Some real world examples are explored with plenty of practical tips.