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Sneak Peek of Octane IPR Inside Houdini

By January 17, 2015No Comments

Juanjo González Díaz posts an advanced preview of the Octane Render Engine IPR within Houdini, built with a custom OpenGL window.

Otoy announced a while back, that Octane would be making its way over to other host applications.

Along with previously announced plugins for Adobe Photoshop and Adobe After Effects, OctaneRender™ plugins are also in development for The Foundry’s NUKE compositing software, Side Effects Software’s Houdini™ 3D animation software, Autodesk’s MotionBuilder® 3D character animation software, and Epic Games’ Unreal Engine 4.

Some features shown:

  • IPR real time zoom and pan, window resize, etc.
  • Real time camera and objects transformations, with motion blur
  • Real time objects deformations, also with MB
  • Octane render target settings (tone mapping, post processing, environment, etc.)
  • Real time Octane materials setup
lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.