Ever wanted to create dirt and scratches for a model in Blender, but didn’t want to mess with textures and UV’s?
CG Artist Jonathan Lampel walks through creating a procedural shader in Blender Cycles, that will automatically apply dirt to the crevices and scratches to the edges of any object that it is applied to. No UV’s or texture maps are needed at all.
Check out Jonathan’s tutorial for Creating Procedural Grunge Shader In Blender Cycles here.