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Approach Lighting in Blender As If You Were a Photographer

By July 11, 2015No Comments

Gleb Alexandrov posts a look at using photographers skills and transposing them to lighting and rendering when creating a realistic scene in Blender Cycles.

Gleb offers some insights into creating a realistic 3D scene without having reference or concept art. This is part of Gleb Alexandrov’s Open Lighting Project, a project that is dedicated to becoming a complete and published lighting guide.

Check out the tutorial for How to Approach Lighting and Rendering as if You Are Taking a Photo.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.