Chad Vernon has a new training series available that looks at how to write something that will allow you to have massively parallel wrap deformations in Maya — By creating your own GPU driven wrap deformer.
Learn how to write their own custom wrap deformer that has many feature and performance improvements
If you want to continue your plugin development path for creating workflow and pipeline plugin development tools for Maya, this series looks at how to write your own custom wrap deformer using C++, PyQT, and Python.
Creating a wrap deformer on the GPU will allow you to add more features and have better performance over Maya’s native deformer.
After taking the course, you will have created a deformer that is much faster than Maya’s Wrap deformer. The GPU driven wrap deformer can be rebounded, has a GPU implementation, and also supports inverted front of chain blend shapes.
The Course is available on CG circuit, by Chad Vernon. Check out the course for Creating a GPU-Driven Wrap Deformer here. Chad makes the code available for download. Check out the freely available code on his GitHub.
In this advanced video series, users will learn how to write their own custom wrap deformer that has many feature and performance