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Creating an Organic Propagation Effect in Houdini

By December 28, 2015No Comments

It has been a while since we heard from Ben Watts Design. As always, it is difficult to strike a balance better being busy with work and sharing what you have learned from being busy with work.

[pullquote]how to grow attributes across static or deforming geometry.[/pullquote]

Hoping to strike a gentle compromise and balance, Ben starts what is to be a new series of tutorials set as 10 minute quick tips, with his tool of choice these days which is Houdini.

Yes, Ben is a switcher, moving to Houdini from Cinema 4D. Here, Ben shows how to create a really cool, procedural organic propagation effect in Houdini.  Procedurally growing attributes across deforming geometry is something that you can use in a lot of other work. As Ben notes, the technique has a foundation that can be used for spreading shader attributes, growing polly lines or joining them, or even creating growth in liquid effects.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.