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Arvid Schneider Lookdev | Lighting | TD – Demoreel (Spring 2016)

By March 20, 2016No Comments

Projects include:

The Jungle Book (2016)
Spectre (2015)
Meine allerschmlimste Freundin (2015)
Wolfblood (2014)
Tarzan 3D (2013)
Software: Maya, Katana
Renderer: Renderman, Arnold, Mental Ray

For TD videos, check complete video here:
vimeo.com/113739217
vimeo.com/121312164

BREAKDOWN:
Spectre – Fight sequence
* LookDev of hero characters, Bond and Hinx
* Lighting to match exactly to plate.
* CG Head replacement of stunt doubles.
Spectre – Train Sequences
* Initial lookdev of train carriages
Spectre – Mouse sequence
* LookDev of CG mouse and shading of groom
* Lighting of CG mouse and props

Jungle Book
* Initial lookdev of environments
* Dry and wet look of “Peace rock”
* Shading of hero rocks and grounds

Audi – Personal Project – Maya and Arnold
* modeling of vehicle
* modelling sport kit add-on
* modeling environment
* layout
* shading of envrionment
* shading of vehicle, except carpaint
* HDR lighting and traditonal lighting

Meine allerschlimmste Freundin – Trixter – Katana and Renderman
* lookdev of dress, whiskey glass, sub-skin
* HDR matching and lighting
* additional lighting
* matching reference spheres for exact lighting conditions
* placing highlights
* shadow matching
* pre-comp for comp artist

Tarzan 3d – Ambient Entertainment – Maya and MentalRay
* HDR lighting
* stylized traditional lighting
* environment and character lighting

Wolfblood – Trixter – Katana and Renderman
* matching reference spheres for hdr
* HDR lighting
* traditional lighting
* shadow matching

TD – Maya and Arnold

*AOV Manager
– Easily enable/disable AOVs
– Do changes as layer overrides or default behaviour

* Attribute Control
– Streamlines Attribute spreadsheet
– Sets or Increments attributes on objects
– Traverses all dependants of selection

* Light Control
– Handy tool for lighting artists to place and control lights easily
– All important attributes of lights are exposed

* Viewport Region Render
– Designing of UI
– QT and standard Maya UI

Responsible for:
* combining Maya API with QT API
* displaying and switching AOVs for arnold
* store of rendered images
* comparing images with wipe UI
* animated region render
* menu functionality

* Material ID Manager
– concept and idea
– designing of UI in QT
– functionality of displaying and creation AOVs
– custom AOV creation functionality
– API creation of AOVs

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.