New to Mari? Here is How to Customize the User Interface

Texture and environmental artist Jens Kafitz hopes to get everyone comfortable with the Foundry’s MARI user interface. In his latest tutorial, Jens offers an overview for all the different ways that one can work with the user interface in MARI, and how you can easily customize it for various workflows.

A overview over all the different ways you can work with the UI, customize it etc.

Also adding the term developer to his list of talents, Jens is the driving force behind the popular open-source Extension Pack, as well as a few dozen openGL Nodes and Python Tools. The Extension Pack was made as a set of production-driven tools, nodes and scripts that extend the tools and capabilities of the 3D paint and texture application.

The latest release of the pack added an Unreal Engine BRDF shader, a tool for pausing the viewport, some geometry procedurals, and a few helpful adjustment layers.

Jens has created a few nodes for MARI that are not featured in the extension pack, some of which include adjustment nodes, layering nodes, environment nodes, and some procedural nodes. You can check out those extras here.

Jens also recently posted an advanced preview of a new Layerbased Material management system idea that he has been kicking around, gleamed from ILM Artist Ben Neall.