Create Multi-Colored Bifrost Liquid in Maya

Autodesk’s Daryl Obert breaks down how he created multi-colored Bifrost liquid in Maya, that was mixed in with some motion graphics elements. Bifrost represents Maya’s liquid, fluids and atmosphere simulation tool that was integrated from Naiad.

A quick demo showing how to get swirling colors on your Bifrost liquid.

Here, Daryl shows how you can create a multi-colored Bifrost liquid simulation, where the colors will swirl, but not mix into other colors. You can easily change the color of the liquid by using a Ramp in the color channel remap section for the liquid shape attributes. The problem is, that is really just a viewport display, and doesn’t show up in the render. Making some quick edits to the liquid shader will allow those changes to be seen within the render.

Like The Posts on LesterBanks?

Ensure You continue getting the most relevant tutorials, news, insights, and industry techniques by becoming a patron!