Fifty50 (Formerly CreativMotion) offers a look into using a small amount of VEX code in Houdini to deform objects on a point level. The tutorial first takes a look at transforming a point using a sine wave, looking at how you can access dimensions using a single line of code in Houdini-VEX. This is an easy way to get oscillation and rotation, waves or any other procedural animation into an object, by deforming it.
The video then moves on to how to get oscillation animation and deform any procedural shape using a small amount of VEX code, simply driving the animation of individual points in Houdini with VEX. It’s pretty impressive how powerful VEX is, allowing you to do a lot with a single line.