The CG-Geek, Steve Lund walks through creating a modern home, architectural scene with Blender. The series looks at creating the home from scratch, including the smaller interior details. If you are a beginner or intermediate with Blender, this is a great exercise into hard surface modeling.

Steve uses a floor plan to start the modeling process, and offers a few resources for textures and other assets which can all be found here:

Part 2 covers some of the interior details: