Chipp Walters shares his collection of nondestructive techniques for creating hard surface models.

It’s never not interesting to see someone else’s techniques for creating models in any DCC. If you work with hard surface models, particularly with iterative designs, it’s in your best interest to work with a nondestructive workflow. Working in Blender 2.8, you have a new modifier-based workflow that can help. Chipp Walters is an industrial designer who also does concept work, so he understands the importance of quick iteration.

Here, Chipp shows off his techniques and strategies for creating hard surface models with Blender 2.8. Chipp gave his techniques a cool name – NITROX 3D, an acronym that stands for nondestructive, iterative techniques for rapid object explorations in 3D. Chipp has many great tutorials that showcase blender and procedural modeling techniques. Check out some of those that you may have missed here.

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