How to Generate Points On Objects With Bifrost

Maya Learning Channel shows how to generate points on a mesh or volume.

In the latest Quick Compound series, the Maya Learning Channel shows how you can generate a set of points using a Maya mesh or a Bifrost volume. “These kinds of point clouds are great, lightweight visualization tools for more complex models or effects.” They can also act as a starting point for procedural scene layout or when you create hair and fur.

The tutorial covers creating the Bifrost node graph to build an array of points on a mesh or volume. The tutorial continues to show how to use an IF node so you can toggle between the two solutions. Download this compound here.

Other topics in the quick compound series showed how to create a bulge deformer and how to create a compound to transfer CPV data.