Maya Learning Channel shows how to generate points on a mesh or volume.
In the latest Quick Compound series, the Maya Learning Channel shows how you can generate a set of points using a Maya mesh or a Bifrost volume. “These kinds of point clouds are great, lightweight visualization tools for more complex models or effects.” They can also act as a starting point for procedural scene layout or when you create hair and fur.
The tutorial covers creating the Bifrost node graph to build an array of points on a mesh or volume. The tutorial continues to show how to use an IF node so you can toggle between the two solutions. Download this compound here.