Phil Radford shows how you can quickly mesh particles using Bifrost.
The Maya Guy Phil Radford posts another look into working with the Bifrost Graph in Maya. Radford shows how you can quickly mesh particles using Bifrost instead of Maya nParticles. “The beauty of doing it here rather than with nDynamics is that you can make quick, simple changes on the fly,” Radford mentions.
Using Bifrost for particle meshing also makes it much easier to get back to your original particles, without stacking a lot of history on your simulations. Bifrost offers a few nodes for working with mesh conversions. Have a look at this tutorial from Loic Pinsard who covers how to create meshes with the Construct Mesh node in Maya Bifrost.