Arvid Schneider covers procedural modeling, shading, and compositing to create an amazing looking amber rock in Houdini.
Arvid jumps around from time to time, but all his tutorials are top-notch, no matter what software he demonstrates. However, the core is always Arnold, and in this new tutorial, Arvid shows how you can create a realistic amber rock using Houdini, Arnold, and a few compositing tricks.
Using Houdini Procedural Workflows.
Arvid’s tutorial covers working with procedural modeling, advanced shading, and compositing in detail. There are many tips here, like ACES conversions, Attribute transfers, and general workflow tips too.
About Arvid Schneider.
Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.