CGMatter runs through the new Compound Parent collisions shape in Blender.
While Rigid Body Simulations can be fun, they can also be problematic and hard to control on complex objects. There are some things you can do to make your simulation more predictable while also running smoothly. A new setting in Blender can also help. A new tutorial from CGMatter has a quick look into the new Compound Parent collision shape in Blender.
Compound parent allows you to create a low-resolution mesh customized for the task at hand — Using this on RBD sims could strick a balance between a better collision and system resources.