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How to Model, Simulate and Render Lots of Pumpkins in Houdini

By October 19, 2020No Comments

Arvid Schneider shows how you can create pumpkins with vellum in Houdini.

A new workflow overview from Arvid Schneider shows how you can model, simulate, shade, and render hundreds of pumpkins, all different from one another, using vellum and rigid dynamics — just in time for the season. The final render uses Arnold to make a nice looking scene.

Using Houdini Procedural Workflows.

Arvid’s tutorial covers working with Houdini’s strengths, like procedural modeling, advanced shading, and rendering.

About Arvid Schneider.

Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.