Adrien Lambert shows some of the things he does to create procedural environments in Houdini.
Check out this tutorial from ILM Lead Generalist Adrien Lambert, covering some of his best secrets to model procedural environments in Side FX Houdini. The tips come straight from the Houdini Mardini Challenge. “Everyday started with a new theme and you had to work with that ! It was a fun exercise that really forced me to shoot straight to the point and deliver one art in a day.” Lambert says.
The nine tips cover working with Voronoi, procedural chaos, creating a basalt formation, adding a turbulent punch, shaping terrain, and others.