Stormz shows how you can add keyframes to bullet dynamics in Side FX Houdini.
While there are a few ways to take control over a dynamic simulation, likely one of the first ways people think of is by using keyframes. The two might seem opposed, but it is possible to key dynamic objects as a way to art-direct them.
Check out this new tutorial from Stormz that shows how you can create a rigid body sim in Houdini and still keyframe the bullet dynamics. Stormz’s previous tutorial showed how you could quickly generate a pile of rubble with a bullet sim, and this one dovetails nicely into that one.
Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.