How to Add Details to Props Using Normal Maps

3dEx shows how to use Maya and Painter to add details to 3D props through normal maps.

It’s pretty incredible what you can get away with using a few simple techniques. This new tutorial from 3dEx is a pretty good example of that. 3dEx runs through how to add detail through a normal map rather than modeling it all within a prop.

The tutorial shows how to create a simple prop model using Autodesk Maya and create the rest of the details with Adobe Substance 3D Painter. Marmoset Toolbag 3 was used for rendering. 3dEx often shows how to model and texture stylized artwork using Substance 3D Painter.