3dEx shows how to use Maya and Painter to add details to 3D props through normal maps.
It’s pretty incredible what you can get away with using a few simple techniques. This new tutorial from 3dEx is a pretty good example of that. 3dEx runs through how to add detail through a normal map rather than modeling it all within a prop.
The tutorial shows how to create a simple prop model using Autodesk Maya and create the rest of the details with Adobe Substance 3D Painter. Marmoset Toolbag 3 was used for rendering. 3dEx often shows how to model and texture stylized artwork using Substance 3D Painter.