Jens Kafitz shows how to get uniform texel density in Mari quickly.
Texel density, while extremely important, is often a dark mystery. Many applications have tools to create uniform UV areas among shells and islands, and Mari’s new Geometry Metrics Resizing option makes it reasonably straightforward.
Check out this new example from Jens Kafitz that shows how to get proper Texel density in Mari.
Learn More About Texel Density.
Also, check out this tutorial from Paul Paulino offers an easy workflow method for discovering the optimal texel density for your texture spaces using Autodesk Maya’s built-in tools.