Paul Paulino Shares 6 Great Tips to Boost Your UV Workflow

Discussions about UV workflow are only welcome when you have an issue. Let’s face it, there aren’t many people around that love to unwrap and pack. There is alwyas time for short and helpful tips though. So you should definitely have a look at these 6 great tips from Paul H. Paulino.

If you’re a modeler, it is essential for you to understand how painful it is for a texture artist to receive bad UV’s

Paul H. Paulino is a Texture Painter and Look Dev Artist for Scanline VFX. He has worked on such films as  Independence Day 2: Resurgence and  Miss Peregrine’s Home for Peculiar Children.

Paul works with Maya and Mari in a production pipeline and over the last two years he has picked up some important tips and tricks for UVing., Paul recently posted a great article showing off 6 gems that can really improve your UV workflow.

One of the tips on how to UV unwrap meandering shapes like tubes and ropes can be seen above. It’s super simple. Start by unitizing the object in the UV editor, which will make every face the same size filling the UV space, and stacking them. Then its just a matter of selecting all the edges, minus the seam that you choose. A quick Move and Sew and an Unfold in the UV Texture editor, and presto! You have UV mapped the insipid!

Read Paul’s entire article for 6 TIPS TO IMPROVE YOUR UV MAPPING WORKFLOW over on his site.

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