How to Create Wind and Grass Systems in Bifrost

Jason Brown covers creating wind and grass in Maya Bifrost as part of his Crystal Growth series.

A little while ago, Bifrost Software Developer Jason Brown talked about modular crystal growth effects using Bifrost at FMX. We’ve seen a more in-depth dive into creating crystal growth setups even more recently.

A new post in the series covers how to create wind and grass systems with Bifrost. The first part of the series had a look into a walkthrough covering scattering and getting all points adjusted and ready for creating instances. 

Be sure to check out the Bifrost Hub for everything Bifrost, including masterclasses, downloads, and more:

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