Jason Brown covers creating wind and grass in Maya Bifrost as part of his Crystal Growth series.
A little while ago, Bifrost Software Developer Jason Brown talked about modular crystal growth effects using Bifrost at FMX. We’ve seen a more in-depth dive into creating crystal growth setups even more recently.
A new post in the series covers how to create wind and grass systems with Bifrost. The first part of the series had a look into a walkthrough covering scattering and getting all points adjusted and ready for creating instances.
Be sure to check out the Bifrost Hub for everything Bifrost, including masterclasses, downloads, and more: https://autode.sk/3L7k7H7