Jason Brown covers creating wind and grass in Maya Bifrost as part of his Crystal Growth series.
A little while ago, Bifrost Software Developer Jason Brown talked about modular crystal growth effects using Bifrost at FMX. We’ve seen a more in-depth dive into creating crystal growth setups even more recently.
A new post in the series covers how to create wind and grass systems with Bifrost. The first part of the series had a look into a walkthrough covering scattering and getting all points adjusted and ready for creating instances.
Be sure to check out the Bifrost Hub for everything Bifrost, including masterclasses, downloads, and more: https://autode.sk/3L7k7H7
Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.