How to Procedurally Vary Textures With Geometry Nodes

Johnny Matthews shows how to vary textures using Geometry Nodes in Blender.

This new tutorial from Johnny Matthews shows how to generate a wood floor procedurally using Blender’s Geometry Nodes. The tutorial also looks into creating a system that will automatically vary the texture and color of each floor geometry piece.

Matthews uses an image texture and changes how the image is applied and shown on each tile with a random value.