SilverwingVFX dives into using the Ray Epsilon setting in Octane Render to avoid rendering artifacts.
This new tutorial from SilverwingfVFX (Raphael Rau) talks about using the Ray Epsilon setting in Octane Render under Cinema 4D to get better and cleaner renders. Ray epsilon setting acts as the distance for offsetting new rays so they won’t intersect with the geometry.
Adjusting the setting is a great way to fix overly exaggerated contact shadows, glass materials, and large-scale objects in the scene.
Precision artifacts are common among path tracers and primarily occur due to issues in scene scale.