Roland Reyer answers the question of what a Bifrost Object is by demonstrating the output for various nodes.
An Amino Object, now commonly referred to as a Bifrost Object, can consist of many things, not just objects. That raises the question: What exactly is a Bifrost Object if not a polygon?
Autodesk’s Roland Reyer discovers what a Bifrost Object can contain by using the Print Pack compounds for Bifrost Graph that allows to output or print text to the viewport in Maya. Objects range from polygon shapes to curves, particles, volumes, strands, instances, and scope data.
So, it turns out that Bifrost Objects are simply containers for values that bundle data to forward to other nodes in addition to objects.
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