Working With Dispersion, Abberation, and Refractive Materials With Octane

SilverwingVFX covers rendering real-looking diamonds by diving into Dispersion in Octane and more.

SilverwingfVFX (Raphael Rau) continues his look into creating diamonds through models and surfaces in Cinema 4D. The first part showed how to model brilliant-cut diamonds, and the latest video shows how to render them, so they essentially look like photographs.

“A lot of research went into this part of the Diamond Series,” Rau says as he dives deep into aberration, dispersion, wavelength colors, and refractive material theory.

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