Marco D’Ambros shows how to build a 2-bone IK solver with Bifrost and Compares it to a Node Editor-built one.
This new series from Marco D’Ambros covers some of the trigonometries behind the classic 2-bone IK system and then builds one using Bifrost in Maya.
It is possible to make a 2-bone solver setup using Maya’s Node Editor and the nodes there, so Marco compares the Bifrost one to previous endeavors.