How to Make a 2-Bone IK Solver With Bifrost in Maya

Marco D’Ambros shows how to build a 2-bone IK solver with Bifrost and Compares it to a Node Editor-built one.

This new series from Marco D’Ambros covers some of the trigonometries behind the classic 2-bone IK system and then builds one using Bifrost in Maya.

It is possible to make a 2-bone solver setup using Maya’s Node Editor and the nodes there, so Marco compares the Bifrost one to previous endeavors.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.