How to Make an Interactive IK Chain With Bifrost

Marco D’Ambros shows how to use State and Iterate in Bifrost to make an interactive IK chain out of objects.

This new two-part tutorial from Marco D’Ambros shows how to create an interactive IK chain system using Bifrost in Autodesk Maya. The system lets you interlink objects that can interactively behave as if they are governed by inverse kinematics.

Marco uses the Bifrost State and Iterate nodes to build a chain based on any number of objects that follow each other when you drag them around.