Understanding BSDF in Octane and Rendering

SilverwingVFX covers how BSDF or Bidirectional scattering distribution functions work in rendering software and Octane.

SilverwingfVFX (Raphael Rau) sometimes covers more significant concepts in rendering, and this time dives into BSDF or Bidirectional scattering distribution functions, what they are, and how they work in 3D rendering.

Rau looks into What BxDFs are, where to find BxDFs in Octane, and the benefits and understanding of how they work.

Previously, SilverwingfVFX (Raphael Rau) showed how to use Filmic and AgX tone mapping with Octane and Cinema 4D and offered a comparison to working with ACES. Visit that topic here.

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