Jason Brown shows some ways to get Bifrost Volumes to game engines using VDB exchange.
This installment of The Bifrost Bootcamp shows some methods for bringing Bifrost Volumes into game engines like Epic’s Unreal Engine. Autodesk Bifrost Compound Developer Jason Brown uses a tool for Unreal Engine that can import sparse VDB volumes and shows how to work with VDB caches and the VDB Material in Unreal Engine.
Bifrost Addicts on Discord.
Suppose you want to learn more about, pose questions, or even lurk and read up on the latest conversations around Bifrost. Check out the Bifrost Addicts Discord, which has help from artists and tech folks, including some of the Bifrost development team. Join the Bifrost Addicts Discord here.