Alexandre Alin shows how he made a Bifrost setup that did a Non-Linear Blend Shape interpolation for smoother deformations on things like eyes.
Alexandre Alin of Renart Studios shows how he made a Maya Bifrost setup to hand things like non-linear interpolation of Blend Shapes on a character.
Typically helpful for things like eyelids sliding over an eyeball shape, a smooth interpolation between states will prevent the eyelid from crashing into the eye when closed.
Alexandre notes that the scene demonstrating the system will soon be available for free on his Renart Studios website.
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