SilverwingVFX covers the differences between Transmission and Absorption to create realistic glass with Octane Render in C4D.
Foundationally, glass shaders don’t have much going on regarding settings. Yet glass is one of those things that gets tricky to make it look right. Here, SilverwingfVFX (Raphael Rau) covers some differences between using Transmission and Absorption in Octane Render and how to get a super-realistic glass.
The subject used in the tutorial is something created in a previous one. Rau showed how to make a ketchup bottle (a complex form) in Cinema 4D using subdivision surface modeling techniques. Visit that tutorial here.