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Creating UV’s for a One-Piece Character in Softimage

By September 12, 2011No Comments

A look at creating UV mapping in Softimage for a character consisting of one contiguous mesh from tutorial author Adam Sale.

Adam Sale notes: “There are few UV videos for Softimage, this one covers unwrapping a single piece bipedal mesh using traditional tools built into Softimage 2012. This first video deals primarily with the concepts of projections and support objects and talks about ways in which we can move between traditional poly, edge and point selection and samples”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.