Allegorithmic shows how Substance Designer 2.5 allows you to extract maps from geometry directly into your textuing tool including ambient occlusion maps, curvature, worldSpace normal maps. Check out the latest features of Substance Designer 2.5 here.

  • Link/Import mesh as a resource in sbs. These mesh can be displayed in the 3D view and used to extract information.
  • New mesh information extraction feature. These information can be exported into bitmaps or svg and used in substance graphs. The following maps can be extracted:
  • Ambient occlusion (depending on the GPU)
  • World space normal
  • Curvature
  • UV to Svg mask
  • Parametrization for FX-Maps is handled by the new substance engine *
  • Graph image inputs and outputs can now be re-ordered in the properties view
  • Graph Input, output and comments options are now merged in the same context menu as the atomic nodes
  • New information panel in the package explorer
  • Activation and Evaluation can now be done from another computer
  • 3D view control modes can now be toggled from a toolbar
  • Export outputs option on graphs explorer contextual menu
  • Double click on a shape opens the color window
  • 2D view content can now be copied to clipboard
  • Delete links between graph nodes using backspace key