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3DV-Ray

Quick Break Down What is New in V-Ray 3

By September 5, 2013No Comments

The ChaosGroup have announced a beta cycle for the 3DS Max version of V-Ray 3.0, opening the beta program to registered users of V-Ray.

V-Ray 3 looks to have some new and fairly significant features in functionality and speed and certainly in the additions and changes to the progressive rendering, fundamentally shifting it from a preview renderer (VrayRT) to a featured progressive production renderer.

Through extended research and profiling of customer scenes, in V-Ray 3.0 we’ve optimized core ray tracing calculations for brute force and path tracing. Early comparisons show speed increases from 1.5 to 5 times faster. In this video we demonstrate the improved rendering speed of V-Ray 3.0

Breaking Down What’s New in V-Ray 3

V-Ray 3 is Faster at Rendering.

Creating optimizations in the core V-Ray tracing calculations, the Chaos Group were able to increase the speed of rendering in V-Ray from 1.5 to 5 times faster in some cases, simply from the information they received from researching and profiling V-Ray user scenes.

V-Ray 3 Introduces UI Modes.

V-Ray 3 implements modes for the user interface, with 3 basic UI Modes that can run V-Ray in Basic, Advanced and Expert mode, providing quick controls for the casual user, but also additional controls and parameters when needed.

New Skin Raytraced SSS Shaders and OSL Support.

V-Ray 3 will sport some new shaders, with a new, layered and intuitive skin shader.

Get Set Up for Rendering quicker with Quick Settings and Presets.

In addition to the UI changes, V-Ray 3 adds some quick settings and presets, allowing you to quickly set up and change settings using a single slider.

Unified Shader Descriptions for All Applications.

V-Ray expands its VisMat functionality into VRmats offering unified compatibility right across the board between host applications using V-Ray. This means that if you create a shader for V-Ray Sketchup, you can have that come over when you bring it into 3DS, and similarly into Maya.

V-Ray 3 is Set for Linear Workflow by Default.

Not that it was tremendously tedious to set up V-Ray for linear workflow in comparison to mental ray, but V-Ray will now operate in Linear Color mode by default, which will be a time saver for sure.

Open Formats and Color

V-Ray 3 provides support for the Alembic file format, as well as OpenColorIO, Deep Data, and OpenEXR 2.

Define ANY Shape as a Render Region.

You can control the shape of your render region using an image mask. What!

Automatically Collect Scene Data Before Distributing a Render

V-Ray 3 will now collect all external assets and data when using distributed rendering, no more missing textures or animation caches.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.