Kilbeeu walks through creating realistic volumetric clouds in Blender, by using the Smoke simulator. Kilbeeu hands off some great tips for creating the particle and smoke system to achieve some details in the clouds. Kilbeeu renders the clouds with Blender Cycles, and shows how to do a bit of post work using the blender compositor. [via BlenderNation]
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Creating Realistic Volumetric Clouds in Blender Using the Smoke Simulator
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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