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houdinitutorials

How to Create a Wheel Turning on Terrain Using Houdini’s Procedural Toolset

By June 23, 2014No Comments

We have looked at creating an automatically rotating wheel which a number of posts on this site, that span a number of applications. Rigging a wheel in Maya, Cinema 4D, Blender, etc, although not so straight forward, all encompass more or less the same implementations.

[pullquote]explores motion and rigging using Houdini’s procedural power[/pullquote]

Here, Andrew Lowell who is the lead FX TD instructor for Lost Boys Studios, shows how the procedural premise of Houdini can make complex rigging tasks a pretty straight forward task.

If you have rigged a wheel in any other application, you should check this out to find out how to use a few expressions, logic and some CHops can turn a complex rigging task into a simple rig.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.